A Chromebook is a personal computer that runs Chrome as an operating system. The device is made to connect quickly to the Internet and supports apps that are on the web, not ones that are downloaded to the device.
Students can use a variety of websites for Digital Storytelling. Digital storytelling allows the students to “show with they know” in a creative, digital format. Digital storytelling on the web also allows for publication and sharing of projects with a wider audience. Students can use digital storytelling to support a variety of subjects. A few examples of websites that allow for Digital Storytelling are listed below along with curriculum connections:
Prezi: Book Reviews/Reports, Research Reports, Story Telling
Animoto: Field Trip Pictures, Classroom Events
Voicethread: Biography Poems, Small research projects, Author Studies, Poetry Share
Blabberize: Reserach projects
Glogster: Book Posters, Character Posters, Who Am I Posters
Other Websites: WallWisher, Story Jumper, Get Funky, FotoBabble, Little Bird Tales, Simplebooklet
Students can use productivity tools on the web that allow them to access their work anytime and anywhere. Students can use the Chromebooks to access Google Apps for Education and Moodle. Below are some examples of the ways that the students cam work in the cloud using the Chromebooks.
Google Docs: Personal narratives, fiction stories, paragraph writing, Internet Safety Presentations
Google Maps: Social Studies Standards, State Studies Projects, Minnesota History mapping of important places
Picasa: Classroom pictures, field trips
Google Earth: Book Setting Trips, Geography tours, Literature trips
Moodle: Online courses for Social Studies, Science, Reading
Using Chromebooks, students can communicate using 21s century tools.
Gmail (grades 7-12): Communication with students, Book Club Communication, Reader Response Journals,
Moodle: group discussions
Video Conferencing: State Studies Research, Geography Mystery Quest Video Conference, Learning outside the classroom walls
Calendars: All classroom projects and assignments
Collaboration is one of most important 21st Century skills that we can teach our young students. The Chromebooks allow students to collaborate face to face or on the computer while working on projects.
The following Apps support collaboration (just to name a few):
Google Docs, Google Sites, Gmail, Moodle and Edmodo
Managment Tips: NOTE: Students must have a Google account to access Chromebooks. All 7th-12th grade students have a Google account, so their login/password is the same as their Gmail access. Contact the Tech Dept. if you are using Chromebooks with students in grades K-6, so that we can create Google accounts for your students. Contact Tracy Dabbs (firstname.lastname@example.org) for support on customizing Chromebooks for students and pushing out apps for student use.
1. Provide students with expectations. See questions below that should be addressed for your students (this is for a variety of age groups, so some may or not make sense for your student group):
-When can Chromebooks be used during the school day? -How do you safely remove them from the cart? -Does it matter which Chromebook I use? -How do I login? -Where can I take the Chromebook in the building? -What apps can I use or should I use at certain times (provide information for activities and exploration times)? -How do I share a Chromebook with a partner? -How do I know when my turn on the Chromebook is complete? -How do I safely shut down the Chromebook? -How do I carefully return it to the cart?
2. Depending on the activity, there are different ways that devices that can be used. Collaboration: Partners or small groups of students can use the Chromebook to complete their learning or create a product. Provide models and expectations to help students be successful as they collaborate with tools. Station Activity: Classrooms can use Chromebooks as a station activity. Station organization or sharing setup can be very helpful when there is not a class set of Chromebooks avaiable for use. Activities can be open exploration, more structured practice on a specific skill, or time can include the creation of a product. The use of a timer can be helpful for transition times (set a timer on your projector and teach students to monitor their own time). Individual: You can structure time for individuals to complete activities on their own. Provide time for device use after students complete other work or ensure that all students get equal time with devices. This works much better when there enough devices to support individual use.
Examples of student use: Open Exploration: allow students to explore apps and make their own choices with their learning
Skill Practice: specify which app students should be using and what skill(s) they will working on during that time
Product-based: provide students with a product to complete during their worktime, such as: have student participate in Moodle/Edmodo activities or a Google Doc activity. Allow students create their own product to share learning. After students have experience with a variety of tools, they will be able to make their own choices when sharing knowledge.
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